To beat "Ice", you should think about eliminating Ds one by one. At first, eliminates handler's D, then challenges screener's D.
In this article, I mainly explain about eliminating handler's D. About challenging screener's D, please refer below article.
coming soon...
Eliminating Ds One By One ("2on1 + 2on1" Concept)
Flip Screen
By "Ice", handler is forced hard to use screen normally. But, screener can change the difficulty by re-setting screen to another direction. This is called "Flip Screen".
"Ice" is often used for inviting handler into cramped space. But, you can escape from the space by "Snake". Not to end with turn-over, you should put this option into your mind.
DHO Wrap
"DHO Wrap" is a same idea with "Flip Screen" against "Ice" or "TopLock". Setting screen to another direction to overcome denied situation. The difference between "DHO Wrap" and "Flip Screen" is that handler is a ballholder or screener is.
Logo PnR
Even if handler is prevented from using screen by "Ice", to change a spot from Wing to Logo could bring him a chance to use screen for an original direction.
Give and Go or Flip
By "Give and Go", you can regard "Ice" as separation. Passing to screener, and screener's D cares his man, then the way of handler for a rim is cleared. So that, 2on1 situation could occur.
If handler's D responds to "Give and Go", handler would be easy to use screen as handoff this time. This is called also "Flip".