To beat "Switch", there are roughly three patterns.
- Attacking a mismatch, Match Up Making ("1on1 & 1on1" concept)
- Attacking space behind screener's D ("1on2 + 1on0" concept)
- Preventing "Switch" ("2on1 + 2on1" concept)
"Match Up Making" corresponds to the first one. From "Slip" to "Short Roll" does to the second one. From "Reject" to "Flat Screen" does to the third one.
Attacking a mismatch, Match Up Making ("1on1 & 1on1" Concept)
Match Up Making
The most basic option to beat "Switch" is "Match Up Making". "MUM" is to make an advantageous match-up by utilizing "Switch". The advantageous match-ups are, for example, "Big vs Small", "Quick vs Slow" and "Good Scorer vs Bad Defender". Very simple, attacking a mismatch.
Attacking space behind screener's D ("1on2 + 1on0" Concept)
Slip
"Switch" has a weakness in the space behind of screener's D. In addition, screener's D often focus on handler. So, "Slip" is a good idea to attack the space as outsmarting him.
Ghost
When screener's D defends PnR by "Switch", he tends to focus on handler. So, "Ghost" is a good way of outsmarting him.
Short Roll
When screener's D carries out "Switch", space behind him should be generated. At that moment, by "Short Roll", screener could be able to receive the ball in the space.
Angle Change
From a threat of "Short Roll", sometimes screener's D covers a passing angle to the screener. At such times, it is a good idea that delivers the ball to him via another player. This is called "Angle Change Pass".
Reject
When screener's D intends to pull ahead of his man, if handler makes "Reject" successful, screener's D cannot go for help.
Preventing "Switch" ("2on1 + 2on1" Concept)
Sprint Screen
To defend PnR by "Switch", screener's D needs preparation time beside his man. "Sprint Screen" is a good way for not giving the time to him and making separation between him and his man. So, it is effective to prevent "Switch".
Flip Screen
Screener acts as if he will set screen on a side to make screener's D prepare for "Switch" there. But instantly, flipping screen angle to the opposite side, he can force screener's D hard to re-prepare for "Switch" in the moment.
Ram Screen
By using a screen for himself before setting screen, screener can set screen with separation. This is effective to force screener's D hard to accomplish "Switch".
Flat Screen
With "Flat Screen", handler can accept benefit that is separation with screener's D. There are two reasons below.
First, "Flat Screen" gives screener a large chance to take a "Back Seal". If he takes it, handler can feed him easily. It becomes huge separation.
Second, if screener's D carries out "Switch" too early, "Slip" or "Short Roll" will be more effective. When screener's D takes care of it, handler can start PnR with separation between him and screener's D.