To beat "Blitz", there are roughly two concepts.
- Attacking the weakness of "Blitz" ("1on2 + 1on0" concept)
- Preventing "Blitz" ("2on1 + 2on1" concept)
From "Slip" to "Reject" are applicable with the first one. And, from "Sprint Screen" to "Ram Screen" are applicable with the second one.
Attacking the weakness of "Blitz" ("1on2 + 1on0" Concept)
Slip
A "Blitz" coverage has a weakness in the space behind of screener's D. In addition, screener's D often focus on handler. So, "Slip" is a good idea to attack the space as outsmarting him.
Ghost
When screener's D defends PnR by "Blitz", he tends to focus on handler. So, "Ghost" is a good way of outsmarting him.
Short Roll
When screener's D carries out "Blitz", space behind him should be generated. At that moment, by "Short Roll", screener could be able to receive the ball in the space.
Angle Change
From a threat of "Short Roll", sometimes screener's D covers a passing angle to the screener. At such times, it is a good idea that delivers the ball to him via another player. This is called "Angle Change Pass".
Reject
When screener's D intends to carry out "Blitz", if handler makes "Reject" successful, screener's D cannot go for help.
Preventing "Blitz" ("2on1 + 2on1" Concept)
Sprint Screen
To defend PnR by "Blitz", screener's D needs preparation time beside his man. "Sprint Screen" is a good way for not giving the time to him and making separation between him and his man. So, it is effective to prevent "Blitz".
Flip Screen
Screener acts as if he will set screen on a side to make screener's D prepare for "Blitz" there. But instantly, flipping screen angle to the opposite side, he can force screener's D hard to re-prepare for "Blitz" in the moment.
Ram Screen
By using a screen for himself before setting screen, screener can set screen with separation. This is effective to force screener's D hard to accomplish "Blitz".
I am pleased if you can use these ideas as reference !
When I get new ideas, I will update this article.